Category Archives: Pedagogy

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Knowing That They Know What You Think They Know

Illustration of areas of brain dedicated to types of memoryAfter students watch an online lecture, what do they know? What do they think they know? How do you know what they know?

Instructors just venturing into online learning often have the valid concern that they might not be able to tell if their students are “getting it.” Without being able to see students during the lecture, they won’t see the encouraging nods, the confused raised eyebrows, the glazed-over look of boredom. And when your students have so many potential distractions available on the Internet just a click away, it can be troubling to not know how much of their attention you have when they’re watching your lecture.

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Group Work: The Importance of a Great Team

Cycling Team Time TrialFor the first time in my working life, I am going to be out of the office for three consecutive weeks. Planning for this time away has not only forced me to be as efficient as possible in the time leading up to my vacation, but also has gotten me thinking about the importance of a great team.

Bear with me a minute for a quick sports analogy. In professional cycling, there’s an event called the team time trial where an entire team (in this year’s Tour de France, 8 riders) works together by “drafting” in the aerodynamic slipstream of the riders in front of them, each rider taking a turn at the front and then rotating out of the line. If the team works well together and has a plan, it’s a beautiful event to watch. The first rider in the line does the hard work while the riders behind are able to save a ton of energy, and the team is able to go much faster than any individual rider could go on his or her own.

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Pedagogy and Technology: Alignment for Pedagogy in Online Course Design

Jigsaw puzzle piecesAlignment is a core guiding principle in the Quality Matters Higher Education Rubric for hybrid, blended, and online courses. Designing a course that exhibits individual components and activities that align with module-level course learning objectives and course-level learning objectives helps students make connections between the things they do in a course and what they should be learning.

With the growing demand for diverse classroom environments—that is, blended, online, hybrid, and so forth— instructors may face the challenge of maintaining their pedagogies when moving from a physical to a virtual classroom. Pedagogy is difficult to maintain in a traditional physical classroom, and the challenge to convey pedagogy in an online environment resides in course design decisions.

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Why don’t more online courses include podcasts?

graphic of RSS icon with headphonesWhen I was an undergrad, my “intellectual conversation crutch” was bringing up something from Jon Stewart’s Daily Show. After moving to Chicago, that crutch morphed into inserting something I read in The New York Times or New Yorker.

Now? “I was just listening to a podcast about that…” is something I say with annoying frequency.

Thankfully, I’m not alone, as I notice many other people parroting back something they’ve recently heard in a podcast. But even though it feels like most of us are listening to podcasts, and most of us are learning interesting things from podcasts, I still don’t see podcasts as a top option when faculty are designing online courses. Why might that be?

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Importance of Play in Skill Acquisition

Green road sign that reads "welcome to success, enjoy the journey. Blue sky background.In the field of coaching there is more and more research that shows that when an athlete is in an environment where they feel supported and where they are having fun, skill acquisition comes more easily (for an interesting talk on this, listen to this podcast from Olympic coaching educator Wayne Goldsmith).

This is not to say that practices are or should be all fun and games. There is still plenty of hard work and workouts that at the end of the day are difficult and not necessarily “fun.” What the research shows, however, is that if the athlete is engaged in the process, the tough stuff is easier to manage, and the skills are easier to acquire.

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Teaching and Learning While “Life Happens”

The first time I read the expression “life happens” was in a syllabus of an online course that I was reviewing. The professor indicated that he understood there would always be reasons for students to not complete course work, because “life happens.” In the case of “life happens,” he asked students to communicate with him: “No response, no explanation, or showing no sign of life will result in an F!”

Over the years, the strict yet humorous tone of that syllabus stuck in my mind. And so did the notion of “life happens.”

Life happens. As much as you try to take control, life sometimes just takes its own course of action.

Then, on January 29, 2018, life happened to me.

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Toward a More Inclusive Design Approach

Without setting out to do so deliberately, I’ve developed a strong interest in accessibility and universal design over the last year. Last June, my buddy in the ELI/Penn State ID2ID program suggested that we collaborate on an accessibility project for a faculty audience. Then, in July, I attended the annual Distance Teaching & Learning conference in Madison, which had an unofficial “accessibility track.” After returning from the conference, I started talking with my colleagues and found that several of us were on the same page, so we have formed a working group to begin exploring how we might support implementation here at DePaul. Over the next two posts, I’m going to give an overview of the work our group has been doing.

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An Afternoon of Educational Technology

Google Box Virtual Reality viewerOn Feb 15th, the Center for Educational Technology (CET) at DePaul University hosted our annual Tech Fair, inviting faculty, staff, and students from the College of Education and across the university to socialize, demo tools and gadgets, connect with organizations, and participate in a discussion on educational technology.

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Digital Story Telling

Silhouette cartoon figures listening to a storytellerDigital story telling is an instructional practice that is used to tell stories by using computer-based tools. For example, individuals or groups may tell a story by using a variety of multimedia such as audio, graphics, voice, text, and video. For centuries, many people have learned messages from stories that were either passed down orally or written in a book. We now live in such a technological advanced society that learners can now comprehend an intended message by using technological products of the 21st century.

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Rethinking School

Lately I have been doing a lot of walking and have used that time to catch up on a number of podcasts, including a recent episode of the TED Radio Hour titled Rethinking School. A couple of things in this episode really caught my attention and made me think about what we are doing here at DePaul—and how perhaps we can rethink our own practices.

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