All posts by Jeremy Tutty

Handing Over the Keys

A couple years ago, a colleague and I posited an instructional-design approach to improving learning and performance when utilizing Web 2.0 technologies. This approach was built upon the socio-constructivist philosophies of learning and emphasizes three dimensions in designing learning for the Web 2.0 environment—social/collaborative elements, user-generated design, and knowledge management. The motivation for this approach stemmed from the recent emergence of approaches to learning that are based on self-determination and networked contexts such as heutagogy (Phelps, Hase, & Ellis, 2005) and connectivism (Siemens, 2005), which help us understand learning as making connections with ideas, facts, people, and communities.

Learning has grown beyond mere consumption of knowledge and become a knowledge-creation process.  We sought to develop a model (so to speak) that builds upon the inherent capacity of networked communication to support improvement in learning and performance and a means to approach learning in which students engage in a process of learner-driven design. Learning in this new paradigm is derived from innovation rather than instruction. Our investigations while assembling this model reinforced the notion that learner-designed contexts have the capacity to connect the formal learning agenda of educational institutions with the personal learning goals of students.

Our contention is that the learner must be placed at the intersection of social construction of knowledge (Glasersfeld, 1995) and distributed cognition (Salomon, 1993). Thus design, particularly for networked contexts, should slide to the learner-directed side of the pedagogy-heutagogy continuum. Garrison, Anderson, and Archer (2003) identified social presence, cognitive presence, and teaching presence as the conditions for developing an online learning community.  Their finding, in conjunction with our assertions, dictates that design should now provide for co-configuration, co-creation, or co-design of learning.

That’s what we think, anyway. What about you?

If you’re interested, you can find the complete model in Wired for Learning: An Educator’s Guide to Web 2.0, Terry T. Kidd, Irene Chen (Eds.), Information Age Publishing. Charlotte, NC.

 


Garrison, D. R., Anderson, T. & Archer, W. (2003). A theory of critical inquiry in online distance education. In M. G. Moore, & W. G. Anderson (Eds.), Handbook of distance education (pp. 113–127). Mahwah, NJ: Erlbaum.

Glaserfeld, E. V. (1995). A constructivist approach to teaching. In L. Steffe & J. Gale (Eds.), Constructivism in education (pp. 3–16). Mahwah, NJ: Erlbaum.

Phelps, R., Hase, S., & Ellis, A. (2005) Competency, capability, complexity and computers: exploring a new model for conceptualizing end-user computer education. British Journal of Educational Technology, 36(1), 67–84.

Salomon, G. (1993) No distribution without individual’s cognition: A dynamic interactional view. In G. Salomon (Ed.), Distributed cognitions: Psychological and educational considerations (pp. 111–138). Cambridge: Cambridge University Press.

Siemens, G (2005). Connectivism: Learning as network-creation. ELearnspace. Retrieved November 15, 2007, from http://www.elearnspace.org/Articles/networks.htm.

Conduct Detrimental to the Team?

Being the sports fan that I am, I have taken note of the recent outbreak of Twitter-related disciplinary actions involving athletes. Those of you who follow the NFL or NBA are familiar with the Chad Ochocincos and Gilbert Arenases of the world. And the trend has filtered down into the collegiate and high-school ranks as well. The Texas Tech football team was banned from tweeting last season, and just last week, a University of Idaho basketball player was suspended for tweets critical of his coaches and teammates. The rational for the disciplinary action is nearly always that the tweet is “conduct detrimental to the team.”

One of the great challenges and opportunities in online teaching and learning is the capacity to leverage the medium to take a distributed environment and create community. One needs only a moment to see the proliferation of social networking as evidence for the ability of the Web environment to support community. Clearly, not all tools work as envisioned, nor do all courses benefit from the use of certain tools. Yet, does a compelling argument even exist to not make use of such technologies in online learning? But what is the appropriate action when a discussion board is hijacked or a class blog goes up in flames?

Classroom management is not a subject often discussed in online-learning circles. With the increasing socialization of our online courses, is conduct detrimental to the team an issue? And what can be done about it?

We all agree it is imperative to continue striving to improve each student’s learning experience while maintaining an equilibrium that promotes the use of social tools and the establishment of an environment of respect.

The question is how?

I am curious to learn about strategies for dealing with, or better yet, preventing such conduct from this community.

The LMS and Feeling Good

All the talk about learning management systems (LMS) around the office lately reminded me of a dataset a couple of colleagues and I put together last year. Dr. Florence Martin, Dr. Yuyan Su, and I undertook the task of validating an instrument to measure LMS self-efficacy.

Bandura (1997) defined self-efficacy as beliefs in one’s abilities to carry out a desired course of action. I’ll spare you the details of orthogonal exploratory and confirmatory factor analyses.

One of the many variables we decided to examine was whether student LMS self-efficacy was a predictor of course performance. After all, is not learning the primary motivation for using a learning management system?

Reported self-efficacy was generally low. However, students enrolled in hybrid courses reported significantly lower self-efficacy than students in face-to-face or fully online courses. In addition, for students enrolled in hybrid courses, we found a significant positive correlation of LMS self-efficacy with course performance.

It is perplexing that a significant positive correlation occurred only for the hybrid learners. One would think that the use of the LMS as a supplement to face-to-face instruction would require less confidence with the system than in a course in which all content is delivered though the LMS.

Hybrid learners often had the option to enroll in a fully online version of the course but self-selected into the hybrid version. Is this due in part to their lower self-efficacy with the LMS? Or does it mean there is a baseline competence with LMS use required for success, but once that level is perceived to be reached, greater self-efficacy with the system is not required?

Finally, the only instrument category that did not yield a significant difference between modes of delivery was “Accessing Information.” This section included items like logging in to the LMS, navigating a course site, accessing text-based class materials and grades, etc. This was also the highest rated category for self-efficacy. We hypothesize that this finding is an indication of the predominant use of a LMS throughout each student’s experience. As suggested by Bandura (1997), the formation of self-efficacy beliefs is based primarily on reflection on and interpretation of past performance.

In my pervious post, I referenced the Raslton-Berg & Nath (2009) report that says students are uninterested in the bells and whistles in online courses. But consider further the abundance of media-comparison “studies” and no-significant-difference studies that essentially nullify each other.

Is it possible that students actually do like the bells and whistles but lack the confidence to learn from them?

What a pickle.

References

Bandura, A. (1997). Self-efficacy: The exercise of control. New York: Freeman.

Ralston-Berg, P. & Nath, L. (2009). What Makes a Quality Online Course? The Student Perspective. Paper presented at Annual Conference on Distance Teaching and Learning, Madison, WI.

The Customer is Always Right?

Last month, I attended a presentation by Penny Ralston-Berg at the 25th Annual Conference on Distance Teaching and Learning, titled: “What Makes a Quality Online Course? The Student Perspective.” Her study, coauthored with Leda Nath (Raslton-Berg & Nath, 2009), asked students to describe their level of agreement with the current Quality Matters standards for online courses and the level to which elements within each standard contributed to their overall success. I was interested in getting this look at online courses from the student perspective to perhaps glean some useful implications for my own design. What I walked away with was a disturbing reinforcement of the competing global motives for my role as an instructional designer and online educator.

As expected, students highly valued technology that worked; clear, consistent navigation in their course sites; and instructions on how to access resources. It was what students found least valuable that caught my attention. Based on this survey, online students do not want to:

  1. Find course-related content to share with the class
  2. Use wikis, shared documents, or other collaborative tools
  3. Introduce themselves to the class
  4. Coach other students
  5. Attend synchronous meetings
  6. Interact with games and simulations
  7. Work in groups
  8. Receive audio or video content

Surprised?

I was. Could this be a call to remove the interactivity and engaging content from our courses? Despite the research, does social presence not matter? Should we return to online learning circa 1996? Are these elements really that repulsive to our students?

Or could it be that they are so frequently misused we’ve given them a bad name.

I know how I would feel after being besieged with a sixty-minute talking head in a three-inch square frame; after suffering though a pointless game for the sake of the instructor being able to check the “included game in my course” box on a rubric somewhere; or after participating in a meaningless, unguided group activity in which I do all the work and my group mates get the same grade.

This cry from our constituents, we want engaging, interactive content in our courses. Just give it a purpose.

Maybe the customer is right.

References

Ralston-Berg, P. & Nath, L. (2009). What Makes a Quality Online Course? The Student Perspective. Paper presented at Annual Conference on Distance Teaching and Learning, Madison, WI.

Quality Matters rubric standards 2008-2010 edition (2008). Retrieved from http://qminstitute.org.

The complete findings are also available at http://www.slideshare.net/plr15/what-makes-a-quality-online-course-the-student-perspective-1829440