In September of 2018 I decided to take a leap of faith and go back to school to get an MFA in Game Design. I don’t have a background in games, my undergraduate degree is in music performance, but I’ve always loved games and when I found DePaul’s MFA in Game Design program I knew this was the path I needed to take.
This may sound ridiculous, but when I enrolled in graduate school I did not expect to be challenged by (and greatly struggle with) deadlines. Without giving the wrong impression about my overall self-confidence, deadlines have never really been a problem for me. Most of my career before going back to school was as a corporate copywriter: deadline city. If I was used to meeting tight deadlines literally every single day then surely I’d be able to handle following a syllabus and staying on top of things in school.
These are just a few of the thoughts that mocked and bludgeoned my consciousness as I fell into panic, disbelief, and about 60oz of cold brew while frantically pulling my first all-nighter to finish a project for school.
What happened?
If you teach college students, I’m going to go out on a limb and guess that you barely have time to brush your teeth, let alone ponder how well-established learning theories and principles could improve your teaching. So, for the sake of your well-being and your oral hygiene, I’ve rounded up a few oldies but goodies and some practical tips that are relatively easy to implement. With any luck, you’ll be ready to roll out a new evidence-based teaching strategy in less time than it takes to microwave a Lean Cuisine in the faculty lounge and inhale it at your desk.
Studies have shown
During your meeting with your instructional designer, you state that you have full freedom to modify the syllabus but note there are some pesky standards that must be included. Dr. Heare didn’t really give you much guidance on what they mean and your department chair told you there was documentation somewhere but they can’t find it right now.