I know that classroom mobile phone policies can be a fraught subject. Student distraction is a real concern, and handheld technology gives students a tool that introduces a constant stream of outside input (social media, news alerts, games) that often seem far more interesting than the class material or activities. One way to combat this is to make the phones or devices part of the learning experience.
During the 2016–17 academic year, the Mobile Learning Initiative (MoLI) conducted a pilot of Poll Everywhere as a classroom response system. Poll Everywhere is a Bring Your Own Device (BYOD) clicker system used primarily to poll or quiz students in a face to face classroom. Poll Everywhere allows students to answer questions in class on their personal device (phone, tablet, or laptop) and visualizes their responses in real time. It’s an easy way to engage students, build more interaction into your teaching, and gauge student understanding. It’s also a great tool to use for “fun” in the classroom, from a quick icebreaker to a complex trivia competition.

Do instructional designers secretly serve as change agents in higher education institutions? Change is a faint tremor that rarely erupts to alter the academic structure cemented in tradition and intricate policies. However, instructional designers have a unique role that gives them access to the three primary stakeholders at a university: faculty, administration, and students. Acting in a supportive, non-threatening role, instructional designers have the opportunity to create change without having to move the weighty levers of the academic machine. Taking a look at the five characteristics of change agents identified by George Couros, author of