In the field of coaching there is more and more research that shows that when an athlete is in an environment where they feel supported and where they are having fun, skill acquisition comes more easily (for an interesting talk on this, listen to this podcast from Olympic coaching educator Wayne Goldsmith).
This is not to say that practices are or should be all fun and games. There is still plenty of hard work and workouts that at the end of the day are difficult and not necessarily “fun.” What the research shows, however, is that if the athlete is engaged in the process, the tough stuff is easier to manage, and the skills are easier to acquire.
On Feb 15th, the
For as long as I’ve been interested in
Digital story telling is an instructional practice that is used to tell stories by using computer-based tools. For example, individuals or groups may tell a story by using a variety of multimedia such as audio, graphics, voice, text, and video. For centuries, many people have learned messages from stories that were either passed down orally or written in a book. We now live in such a technological advanced society that learners can now comprehend an intended message by using technological products of the 21st century.
I’ve always loved Rube Goldberg’s drawings. They lent a certain sense of the absurd to everyday tasks, creating a ridiculously complicated machine to handle something most of us could do without even thinking about it. Like many young people, I also delighted in building machines similar to Goldberg’s, using every toy at my disposal to produce something that, let’s be honest, may have been more satisfying to design and build than to actually deploy most of the time. A few hours’ work for ten seconds of payoff? Not a big deal, when you’re a kid.
In 2017, consumers were frequently on the receiving end of bad news:
Since it’s the holiday season, and I’m fresh out of deep, pedagogically significant ideas to post, I’m offering this letter-to-Santa missive as my final contribution of the year.