Category Archives: Pedagogy

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The Instructional Technology X-Files: Enchanted iPads, Magical Clickers, and Online Courses that Beat Face-to-Face

“Students performed 20 percent better in the hybrid version of this course compared to the face-to-face sections taught by other instructors.” When I heard this statement during a presentation at the Educause Learning Initiative Annual Meeting in February, I did something I rarely do: I closed my laptop, looked straight at the presenter, and stopped multitasking for a full twenty minutes.

I find most educational-technology conferences are a lot like an episode of the X-Files with a cast made up entirely of Fox Mulders. Everyone wants to believe. There are a lot of technology cheerleaders and a lot of iPad sightings, and no one seems to notice that Dana Scully—the skeptical, pragmatic agent designed to bring Mulder back down to Earth—has gone missing. So when someone offers up a bold promise backed by actual bar graphs, I take notice.

The presenter, Professor T. Warren Hardy from the University of Maryland–Baltimore County (UMBC), stated that his students performed significantly better on their final exam largely due to his use of online self-assessments. Upon hearing this, I immediately put on my Agent Scully trench coat and asked myself why his conclusions could be off.

  • Was his final exam easier than the one used in other sections? No, all sections take the same final exam.
  • Did he give his students an unfair advantage by using final exam questions in his self-assessments? No, the final exam is designed by other members of the department who are not currently teaching the course. To ensure a level playing field, the instructors have no knowledge of the specific questions that will appear on the final exam.
  • What if he’s just a better instructor than the faculty teaching the other sections? That might hold water if it wasn’t for the fact that Professor Hardy’s students scored considerably higher than his own past students after he converted the course to a hybrid format with online self-assessments.

Of course, I’m sure there are other variables that might impact the validity of Professor Hardy’s findings. Yet, after hearing the unique steps that UMBC’s economics department takes to ensure a rigorous and standardized final exam for the five-hundred students who take ECON 122 every year, I felt the 20 percent difference on Hardy’s final exam scores were hard to dismiss.

In addition to praising his students’ performance, Hardy’s co-presenters from UMBC noted that his course was a regular in the University’s list of most-active Blackboard courses. Hardy attributed his students’ extensive and frequent use of Blackboard largely to his course’s reliance on adaptive release. Adaptive release refers to a set of restrictions that can require students to view and interact with certain online content and/or assessments before new instructional materials are made available. In Hardy’s course, students were required to access learning materials and complete quizzes for each module before subsequent modules could be accessed. Hardy and his colleagues believe this approach helped students pace themselves and decreased the odds that they might skip vital content needed to succeed on the final exam.

Perhaps even more impressive than the student performance in Hardy’s initial hybrid offering was the fact that his hybrid students continued to score higher than their peers in subsequent course offerings. In addition, when the course was offered fully online in the summer of 2010, students scored even higher than those in previous hybrid sections.

It’s difficult to pinpoint exactly how much of the improved student performance was due to the online self-assessments, adaptive release, or other unique aspects of Hardy’s online course design and teaching style. However, his findings clearly show that low-stakes knowledge checks and conditional release of content can have a significant impact on student performance. While I still consider myself a skeptic, even Agent Dana Scully had to admit once in a while that supernatural phenomena do exist. Whether it’s the wolf-man, alien abduction, or online courses that prove more effective than face-to-face, the truth is out there and we owe it to our students to keep digging.

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Ready, Set, Act: Running Your Show in the Classroom

The sound so vibrant and rich, the tone so vivacious, the gesture so pulsating, and the emotion so poignant and touching, it brought tears to the eyes of the audience as they listened to the recitation of the “poem”—or what they thought was a poem.

“It was done in Russian by a renowned actor from Russia,” my father said as he described the performance, conducted by a visiting Russian actor to his theatre troupe in China in the 1950s. Although none of the Chinese audience could understand a single word of it, they were completely mesmerized by the presentation—until one of them raised the question: what is it saying in the poem?

No, it wasn’t a poem. With a short pause, the actor revealed, through an interpreter, what he was reciting—a restaurant menu!

So with all the feelings and passions he could project, he was reciting something like cabbage rolls, fish sautéed with onions and mixed with hard-boiled chopped eggs and, oh, potatoes mashed then mixed with eggs and smetana!

This story came to my mind as I started to plan for this year’s DePaul Annual Faculty Conference with colleagues from the office of Teaching, Learning, and Assessment. The theme we selected for this year’s conference is teaching as an act of body and brain. Inspired by Nancy Houfek’s philosophy and practice of using theatre techniques to enhance teaching (see the video below), we decided to bring her to DePaul as a keynote speaker to talk about the power of acting or how to induce tears by reading a menu.

As Nancy points out, the techniques used by actors to captivate an audience can very well be borrowed by professors to engage students in the classroom. Yet in our daily practice, we as teachers often focus almost solely on the content and leave the delivery of the content to chance.

Content is critical, but without gaining the attention of your audience, it won’t come across. While the story of menu reading is a bit extreme, it does convey a very strong message: sometimes when it is done extremely well, the presentation can overpower the content! Even if we can’t go that far, it can at least help us capture the attention of our students.

There is a common attribute shared by the profession of acting and the practice of teaching: both require a high dosage of passion. We teach largely because we are in love with it. The difference between us and actors is that they seem to know better how to make that passion visible—through their voice, gestures, and body languages. We teachers, on the other hand, rarely make any conscious choice about the nonverbal messages that we convey, especially when we are in the classroom.

On May 6th, following Nancy’s keynote speech, DePaul Theatre School professor Natalie Turner-Jones will lead a practical workshop exploring theatre-based techniques that can be applied to the classroom environment. She will explain why the way we use the classroom space, gesticulate to make a point, move, breathe, or pause all convey a clear message to our students and how making conscious choices in these areas empowers teachers to create an engaging and playful learning environment.

So, if you haven’t yet, please mark your calendar for May 6th’s DePaul Annual Faculty Conference and registers online at http://teachingcommons.depaul.edu/Conference/registration.html

DePaul Instructors Talk about Teaching

The most recent video posted on DePaul’s Teaching Commons features Mary Frances DeRose of the School of Public Service. The video focuses on what she’s learned about how to teach statistics since first arriving at the university.

Difficult Courses: Statistics, produced by videographer and animator Heather Banas, joins a growing number of short videos about teaching available in the Teaching for Learning video archive. Each video features DePaul faculty members—from a variety of disciplines—talk about how they teach.

I am not an objective observer. By way of honesty, I was privileged to produce some of the first videos for the DePaul Teaching Commons website. But, as a sometime qualitative researcher, I also can’t help seeing this archive as a growing collection of data! And have, therefore, noticed some themes!

Watch some of the videos and see if you don’t agree:

  • Theme One: Some assessments are worthwhile, some are not.
  • Theme Two: Real world examples engage students.
  • Theme Three: Make good use of students’ time in the classroom.
  • Theme Four: Use multiple techniques during class to address the varying abilities among students.
  • Theme Five: Create opportunities for immediate feedback.
  • Theme Six: Create opportunities where students can view their progress.

In the statistics video, I was particularly impressed by one assignment used by DeRose: returning to the same journal article (one selected by the student) several times throughout the quarter. Over the course of the class, students realize how much they have learned. An assignment to match all six themes!

An upcoming opportunity to hear DePaul faculty talk about teaching—this time live and in person—is the DePaul Teaching and Learning Conference, May 6. Register today!

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The Nuts and Bolts of Instructional Design

In the FITS Department, there are a few things we assume pretty often. We are tasked with providing technology training and support services to faculty and with designing and assisting in the implementation of online courses. So the technology part of the Instructional Technology Consultant or Instructional Designer is often what’s emphasized the most. The majority of the work we do involves interacting with, mastering, and then teaching emergent technologies. However, even before the explosion of all this technology, people like us were doing the same job with more emphasis on the instructional part. We are here to support teaching and learning first. Doing so with technology comes second, but it’s easy to forget this when we are surrounded with faculty who want the next big thing right now. Think back a long ways to the days when reel-to-reel films became available relatively cheaply. Before long, someone decided that these films would be great to show to students in school, and then the initial challenge was presented: how to incorporate such a novel experience as watching a film in school as authentic learning experiences. Once the novelty wore off for students, the next challenge was to continue to use audiovisual materials to enhance instruction rather than just relying on them as instruction in and of themselves. Thus, instructional design begins to be an important idea, as a changing world prompts new ideas and new challenges in bringing those ideas to fruition.

We live in a technological world; by most accounts we are firmly entrenched in the digital age, and technology of all types is becoming virtually inescapable. We take for granted the ability to do things that were impossible only a few years or even a few months ago. I’m just old enough to remember the first wave of personal computers in schools and homes, and today you can buy a calculator that will do more than that TRS-80 or Apple II was ever capable of. Not only are we improving these near-ubiquitous technologies at a relentless pace, but the pace of these improvements is also increasing as development cycles are shortened. Today’s college students probably don’t remember not having the Internet or cell phones, but the tipping point where just about everyone had them still happened within their lifetimes!

I’ve got a technological job. I spend my days exploring technologies on the cutting edge and helping professors integrate them into classroom instruction. I am usually in front of at least one computer, more often two, all day long, and I am connected to the world through a work e-mail account, a personal e-mail account, and an instant-messaging client. I’ve got a telephone, but honestly it doesn’t get used much, as most people seem to prefer e-mail these days. I couldn’t escape all of this progress if I wanted to; in fact, it’s my job not to! Some days I feel like a technological fire fighter, because it’s my job to run into the fires that everyone else is running away from.

With all of these technological marvels swirling around us all the time, it’s easy to lose focus on the real nuts and bolts of the task: designing instruction. The task is about people, about talking to them and finding out what makes their course tick, and then translating that into improvements in pedagogy, streamlined access to resources, and smoother technology integration in the classroom for those elements that are technology dependent. Even though we’re some of the chief pushers of technology at DePaul, the ideal we are striving for is to get the technology out of the way so the teaching can continue, unburdened by “How do I…” or “I can’t….” Instructors should be asking questions that begin with “I’d like to” instead of “I need to,” and students shouldn’t be confused as to why something is used in their courses; a well-designed course makes all of the answers transparent and linear.

Yes, we love technology and try to find new ways to use it all the time, but not just because we can. Instructional design is about ideas, not stuff, and the end result should be a memorable learning experience for students no matter how it is reached. Instructors will still teach, and students will still learn, and we will still be standing in the middle of those two, working to make the jobs of both parties easier and more fulfilling and to keep them all looking forward.

Course Development: Is On the Fly Always Bad?

In the world of instructional design, it is a given that a set lead time is necessary for online-course development. With faculty availability, course load, and designer workload in mind, the instructional designer wants to plan up front to make as much time and room for the development process as possible. To nail down course objectives, learning activities that meet those objectives, media assets, and any of the other myriad pieces of course content, an instructional designer generally favors the cushion of perhaps two terms ahead of when the course is to be taught to coordinate with the instructor and the other members of the design team.

On the other hand, “on the fly” course development—that is, building a course as it is being taught, week by week—is a common, if little desired, practice. Instructors have many priorities, including academic travel, which too often trump their commitment to developing new courses. Resourceful instructional designers make a course happen, even when bumping against (and past) deadlines. Designing on the fly can seem like the least-desired way to develop an online course offering, but is it always?

Software development, a field not too far flung from online training and teaching, has recently begun to realize a sea change in the dominant process philosophy: from traditional, upfront “waterfall” process to iterative, adaptive, “agile” methods. Waterfall is a process where the activities flow down an orderly succession of steps, such as:

  1. Concept
  2. Requirements
  3. Architectural design
  4. Detailed design
  5. Coding and development
  6. Testing and implementation

This linear series of steps is in contrast to the “agile” concept of development, where projects are built in iterations, with regular retrospection into the needs of the customer and how the evolving project should adapt to meet them.

iterative design
Image courtesy Kumido Adaptive Strategies

At its core, agile believes that it is impossible to know everything required to build software up front, that the customer can only gain that knowledge from the process itself.1 And so it often is with course development! Until a course is actually taught to students, it can be impossible to determine whether it will meet their learning needs as it is designed. That tool for the synchronous session never worked as it was promised and will need to be abandoned for a better option, or you realized during the quarter that those five-point discussions need to be turned into written assignments.

This isn’t to say that the structure of a course should be changed midstream. The syllabus given to students at the beginning of the offering term is essentially a learning contract and sets an expectation for the learning experience to come. But what if the process of developing the course allowed for a more iterative model? What would a more agile approach to instructional design look like? How could we design learning modules that are highly adaptable and easily changed? Can we embrace the idea that learning materials and programs are not designed, then built, and only then evaluated—let alone that they are produced with the expectation of updates and new versions to be produced? How do we adapt the course-development process to allow for much, much more feedback from the learners and educational stakeholders?

As e-learning becomes online learning and online learning becomes a major component of the educational model, our development techniques and philosophies must also evolve. All development up front is an ideal, but perhaps it is an ideal of the past.

1 Extracted from: Lean-Agile Software Development: Achieving Enterprise Agility by Alan Shalloway, Guy Beaver, James R. Trott – NetObjectives Lean-Agile Series.

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Helping Digital Immigrants Feel at Home

If you’re an instructional designer or an educator with an interest in technology, you’ve probably heard someone use the term “digital native” to refer to young students who are innately tech savvy because they’ve been using the internet and digital technologies for as long as they can remember. You’ve probably also heard someone refer to today’s instructors—particularly older educators—as digital immigrants because they lack the same level of “fluency” in the technology skills, language, and culture that digital natives possess.

When Marc Prensky wrote “Digital Natives, Digital Immigrants” in 2001, he presented several spot-on observations about how some older instructors are unwilling or unable to embrace digital technology and culture in the same way that some immigrants never embrace the language and customs of a new country. While a few of his observations are lighthearted, he insists that the consequences of this trend are quite serious. To drive this point home, he claims that game-based learning can be used in all subject areas and implies that educators who reject this idea are dumb, lazy, and ineffective.

A frequent objection I hear from Digital Immigrant educators is “this approach is great for facts, but it wouldn’t work for my subject.” Nonsense. This is just rationalization and lack of imagination. In my talks I now include “thought experiments” where I invite professors and teachers to suggest a subject or topic, and I attempt—on the spot—to invent a game or other Digital Native method for learning it. Classical philosophy? Create a game in which the philosophers debate and the learners have to pick out what each would say. The Holocaust? Create a simulation where students role-play the meeting at Wannsee, or one where they can experience the true horror of the camps, as opposed to the films like Schindler’s List. It’s just dumb (and lazy) of educators—not to mention ineffective—to presume that (despite their traditions) the Digital Immigrant way is the only way to teach and that the Digital Natives’ “language” is not as capable as their own of encompassing any and every idea.

In his 2006 article “Listen to the Natives,” Prensky continues to emphasize that instructors must change their ways and place higher emphasis on engagement, stating, “As educators, we must take our cues from our students’ 21st-century innovations and behaviors, abandoning, in many cases, our own predigital instincts and comfort zones. Teachers must practice putting engagement before content when teaching.”

As someone who spent much of his childhood (and now a decent chunk of adulthood) playing video games, I love the idea of instructors integrating more games, simulations, and challenge-based learning activities into their courses. And there is mounting evidence that computer games can provide students with critical skills they need to succeed in the 21st-century job market.  A 2006 Wired article, “You Play World of Warcraft? You’re Hired!” describes how management at Yahoo! considered a candidate’s achievements as a leader in the multiplayer game World of Warcraft to be an asset that set him apart from other applicants for a position as senior director of engineering operations.

Unfortunately, what educational-game-loving scholars fail to acknowledge is that even when we can prove that students have learned something more effectively and efficiently through game-based learning, we have to consider the return on investment. And by investment, I don’t mean the amount of time students have to spend playing the game in order to master a particular number of concepts or commit a certain number of facts to memory (although this should be evaluated as well). I’m referring to the amount of time and money it takes instructors, instructional designers, graphic artists, and programmers to develop educational games—or any multimedia learning resources for that matter.

Any game designer will tell you that even a high-budget, state-of-the-art video game will look dated within a few years of its release. Even the games featured on Prensky’s own company website, games2train, are showing their age. This isn’t necessarily an indicator that Prensky and his team are poor game designers. It just confirms that games often take a great deal of time and money to build and have a relatively short window of usefulness before they need to be updated or completely redesigned.

I think Prensky would argue that at the very least, instructors could do more to engage digital natives with low-tech games and simulations that increase learner engagement. His suggestions for games to teach philosophy or the Holocaust don’t necessarily require much more than a good set of role-playing instructions or a collection of powerful images from concentration camps and a provocative discussion prompt.

If the message was simply, “Let’s rethink the design of our assessments and learning activities so they’re more interactive and engaging,” I’d be all for it. However, what I often hear (and what I hear from the faculty I train) is that instructors feel pressured to make their course material as riveting and addictive as the bestselling video game du jour.  That’s a lot to live up to, especially for a faculty member who, until recently, was feeling quite proud of herself for finally learning how to resize and crop a photo in PowerPoint.

I’m overjoyed when faculty come to me with grand visions for a multimedia game or simulation, but I know they often feel daunted when I tell them what they’ll need to contribute to the project. That’s why I typically brainstorm with them to find the most low-tech solution that meets their needs, then we build on that as time allows. I also like to look at their learning materials and ask a few questions to make sure we’re not putting the cart before the horse. Some of these questions include:

  • Are the course materials broken down into manageable segments?
  • Can students easily stop reading, listening, or watching and pick up where they left off later?
  • Is it clear to students why they should read or watch each resource?
  • Are resources prioritized? Is it clear which resources are the most important and which resources are optional?
  • Will students know what terms to watch for or what questions to ask themselves as they go through the material?
  • Are there ungraded knowledge checks to ensure students know if they’ve missed something?
  • Do some assessments require application of the concepts? Are students asked to think critically about what they’ve learned?
  • Do discussions encourage an exchange of diverse ideas and opinions? Or are students simply asked to regurgitate content from the resources and provide answers that will be repetitive and unoriginal?

This isn’t an exhaustive list, but I think it’s a good place to start. It might not generate the same buzz as turning a Holocaust lesson into a video game and accusing veteran professors of being lazy and behind the times, but at least we can rest assured that our priorities are in order and our courses are built on strong foundations. In addition, addressing fundamental course-design questions first and encouraging digital immigrants’ efforts does more than improve course quality. It provides digital immigrants with a starting point that feels welcoming and manageable—an Ellis Island of instructional design, if you will. It builds their confidence and encourages them to try new things. It replaces shame and guilt with pride and optimism.

We might not be able to completely transform an academic environment that can be hostile to digital immigrants, but we can strive to be better ambassadors of the digital culture we love. In the process, we can foster a melting pot of ideas and approaches to teaching that draws strength from diversity. And that’s the kind of immigration reform that benefits digital immigrants and digital natives alike.

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Teaching Online is Like Learning a Second Language

This is an analogy Dr. Carol Wren used to describe her feelings about online teaching—feelings that are shared by many participants of our DePaul Online Teaching Series (DOTS) program. “Teaching online,” as she says in the video below, “is sort of like learning a second language. You have to take what is unconscious and make it conscious. It is going from what you might call a cognitive understanding and making it metacognitive—that is, thinking about what you are doing.”

Carol’s analogy strikes me — a person who cuts across both fields as a trainer/promoter of online teaching and as a learner/instructor of a second language. Thinking about my own experience in learning (and then teaching), I believe a second language provides me with deeper understanding of how and why faculty would relate it to their feelings about teaching online. Without Carol’s permission, I am taking the liberty of adding a few validating factors to her comparison of the two dichotomies: teaching face-to-face versus teaching online and learning your first language versus learning a second language.

An Unconscious versus a Conscious Process of Learning

In learning to speak our native language, we observe, imitate, and interact. Most of these actions are taken without any awareness that we are learning. In this sense, learning to speak one’s first language is more of a natural and unconscious process, which is somewhat like how many of us get into the teaching practice in the classroom: we observed, for years and years, how it was done by our teachers, picked up the ideas, and carried them into our own classroom.

Learning to speak a second language, on the other hand, is a much more cognizant process that requires not only the intentional effort of memorizing and practicing but also a clear awareness of the learning effort itself. It takes some thinking to bring up a word and some more thinking to piece together a sentence—just like when we start to put a course online. It requires not only knowing what technical tools to use to carry the instruction but also how to conduct it. And often, what comes after the interpretation process is something that is completely “foreign:” a one-hour-long presentation is now four pieces of short videos followed by some online discussions; a term paper becomes a three-phase assignment that requires self-review, peer review, and instructor review; an in-class quiz is an online test with auto-feedback. The only difference is that instead of calling it “interpretation,” we call this process “instructional design.”

Implicit versus Explicit Rules and Objectives

While speaking a native language, one doesn’t have to think about grammar, sentence structure, and tenses. Your verbal expression follows the flow of your thinking, naturally and intuitively. Your thoughts are put forward in the form of words without any attentive effort.

When I asked my students why they would use “I have been to New York” instead of “I went to New York,” they said, “Well, ‘cause it sounds right.” But why does it sound right? Without knowing this “why,” we—the nonnative English speakers—wouldn’t know when to use which, and you—the native English speakers who are learning Chinese—wouldn’t know which Chinese word you should use.

Teachers and students both know the rules in the face-to-face class intuitively since they both grow up in this kind of environment, which is like knowing their first language, but all the “grammars” need to be clearly spelled out in the online world: what is expected, why it is expected, how to achieve the expectation, and when to achieve it.

For online students, you have to show them the ropes to avoid the drops.

The Cultural Connection

Language isn’t an independent entity. It represents the culture it stems from, and it is always attached to that culture. Isn’t it the same for online teaching? In order to teach online, you have to not only learn the skills to instruct through this medium but also prepare yourself to see the online world, which has developed (and is still developing) a culture of its own. Being open to that culture, talking to people coming from that culture (e.g. online students), and understanding the expectations of that culture become an important part of online teaching, just like when learning a foreign language. The sense of cultural sensitivity is essential to the online world where even font types can carry meanings that could impact the impressions of a viewer in front of the screen that is a thousand miles away.

The Surprising Benefit of Knowing Another

Students in my Chinese language class never thought that they would have to think more about English when they were studying Chinese. Likewise, it usually caught faculty by surprise when they realized that what they learned about online teaching was impacting the way they teach in the classroom.

Dr. Christine Reyna, a psychology professor, told us during a wrap-up interview with DOTS, “One thing that is really surprising to me about DOTS was how much it challenges me to think differently about my face-to-face class.

After running eight editions of DOTS in the past three years, we are no longer surprised by comments like this. Examined closely, DOTS seems to be fulfilling the kind of profession education that Dr. Lee Shulman is calling for: to make the learners not only gain the skills but also the mentality and the moral of the profession they are studying for. When it comes to teaching online, what lies behind the technical skill is the pedagogical knowledge, and what goes beyond the knowledge is the virtue of being an online instructor.

So what is the virtue of an online instructor? I would say that an online instructor is the one who has the following attributes:

  • Well organized (since an online course needs to be well organized, and an organized site is a reflection of the organized mind of its instructor)
  • Advanced planning (since an online course is like an airplane that can’t be built while flying it; it takes a lot of planning prior to the launch)
  • Caring and thoughtful (since this is the moral base for any user-friendly interface)
  • Predictive (because all the foreseeable obstacles, either the logistical or the technical, need to be anticipated and addressed ahead of time)
  • Concise and focused (since this is the only way to catch student’s attention before they click away)
  • Efficient and responsive (as demanded by the pace and the turn-around time of online communication)

Now tell me, will any of these characteristics turn around to benefit teaching in the classroom?

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What is Instructional Design?

That is the question I’m asked every time I tell someone what I got my degree in or what I do for a living. What is instructional design? How do I explain this ever-changing field? I could give them the textbook definition—instructional design is the practice of arranging media and content to help learners and teachers transfer knowledge most effectively. But this definition is only the tip of the instructional-design iceberg.

What many people do not know is that instructional design has been around for decades. The field has its roots back in World War II, when the US military was faced with the challenge of training a large number of people to use complex machinery. The training model the military created worked so well that it was applied to the civilian work force. Businesses started creating their own training program to get their workers trained quickly and efficiently, including hiring interim polonais workers to meet immediate needs. Instructional design only advanced as the years passed. It might go by different names, but there is instructional design in every training manual or tutorial someone looks at.

In this rapidly evolving business landscape, the need for efficient accounting practices has never been more pronounced. With the integration of Bright’s comprehensive solution for streamlining accounting business workflows, many firms have witnessed significant improvements in their day-to-day operations. The software’s ability to handle complex financial data with ease and accuracy is a game changer. This has not only saved time but also reduced the margin of error in financial reporting.

Delving into employee training and development, the right data can be transformative. A dashboard that provides detailed insights into employee performance and learning patterns is invaluable. Such tools not only facilitate better training programs but also help in tracking progress. A notable example in this area is InetSoft.

Today, instructional design encompasses a lot more. Instructional design can be used to create 3D educational movies about the solar system or how to load a camera. It can be used to make fun but education games. It can be used to create flight simulators for the Air Force. It can be used to create a simple tutorial video on how to check and change your oil.

And at DePaul, we are using instructional design to help instructors create courses that are taught not in a classroom but through the computers, where students can learn at the pace that best suits their lifestyles.

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Getting Your Money’s Worth: Introducing New Technology to Your Classroom

Every time I prepare to teach a class or run a workshop, I think back to one of my favorite scenes from an episode of The Simpsons. Principal Skinner has taken an almost-bursting carload of newspaper to the recycling center and is discouraged to see that a half-ton will only get him seventy-five cents. He complains, “That won’t even cover the gas I used to go to the store to buy the twine to tie up the bundles.” The hippie running the place tells him, “It sounds like you’re working for your car. Simplify, man!”

We laugh at this bit of humor, but honestly it’s exactly what many of us do when we are preparing to teach with new technology resources. We are very sure that we want to make use of this new piece of technology; after all, we love it, so surely our students will too, right? We cheerfully load our classrooms full of hardware, software, music and video players, document cameras, interactive whiteboards, classroom response systems, and other equipment focused on accomplishing a specific set of tasks, confident that we have the knowledge and proficiency with them to accomplish what we set out to do. We’re also sure that what we do with our shiny new toys is bound to revolutionize what we do in the classroom every time we teach this material.

In reality, each of us is driving around with a carful of newspaper and no idea of what kind of results we’ll wind up with. We forge ahead into the class intent on delivering exciting new content and too often are derailed by a host of unforeseen issues either with the technology itself or the unexpected effect it has on the delivery of otherwise familiar content. We put that half-ton of effort into making the class work and wind up with seventy-five cents of educational value when it ends. Therefore, it’s up to us to make sure we have the mixture of expertise, practice, and technical know-how necessary to make technology tools work for the class and not against it. Here are five steps to think about before you add that cool new toy to your class.

 

  • Do you know your stuff?

 

 

This seems obvious at first. “Well, of course I do! I’m teaching it, aren’t I?” However, to make sure students get the most out of the class, you should know your material well enough that you don’t really need any notes. I was told by a former professor long ago that if you can’t teach your entire class session with notes on one side of a 3 x 5 card, you’re not ready. This guy used to do graduate-level lectures that lasted two hours with no notes whatsoever; he was so familiar with the material that it was just a matter of recall. This idea is great to consider when you are thinking about bringing something new into the class. In case something goes wrong with the technology, you can go on autopilot, and you can focus not on the things you already know but on the one new variable, making your technology work and using it to enhance your instruction.

 

  • Can you make it work?

 

 

Again, this answer seems obvious. “Well, it’s mine! Of course I’ve mastered this stuff!” Then surely you know how to troubleshoot all of your wireless connectivity issues, connect your hardware to audiovisual equipment in the classroom, and make sure that any content that needs to be authenticated can be. (If you’re scratching your head right now, you haven’t mastered the technology.) It’s not enough to know how to do this one really cool thing that would be so fantastic in class; you’ve got to be prepared for the fact that it might not work at first and know how to fix the problem. Although it’s always possible to call someone from the Technology Support Center to fix technology problems, there is no guarantee that they will be immediately available or that their solution will be quick. If you’re teaching an evening class, that fix might not be available until the next day or even later. This also assumes that whoever comes from the TSC knows how to fix the technology you’re having trouble with, and if it’s your new toy from home, they might not have any idea. In cases like this, you have to be the expert!

 

  • Can you teach it with this?

 

 

Especially when adding new technology to the delivery of a lesson, it is extremely important to make sure that the instruction itself is well paced and makes good use of all available resources. It’s also important to make sure that you know exactly when, where, and how the technology piece will integrate with the lesson. Are you adding in a new delivery system to be used all the time, or is this only for one lesson? Is your new technology going to be a central feature of the lesson, or is it really just a cool “bell-and-whistle” feature that will ultimately distract your students and detract from where you wanted to go? Be sure that the “cool factor” of your new device will be outweighed by its instructional value in the classroom. Don’t think about the neat stuff it can do; think about how you can use it to enhance the quality of your instruction. Too often we assume we can enhance a lesson we’ve had trouble teaching in the past with that exciting, new piece of technology; it usually only makes things worse, because students get distracted by the cool stuff when there is already weaker instruction and lose track entirely.

 

  • Do you have a backup plan? Or, “What if it doesn’t work?”

 

 

Most of us remember back to those days when we didn’t have computers in every classroom, when we didn’t have projectors and interactive whiteboards, when we didn’t have iPods and iPads, et cetera. We still learned just fine, and our instructors taught us without all of the equipment we take for granted now. The question we forget most often when bringing new technology into class might just be the most important: what happens if it doesn’t work? There is no bigger disaster than having your presentation take a nosedive because you were counting on the technology and found that it didn’t work the way you figured it would, or refused to work at all. Just like with everything else, technology-integrated lessons need an emergency plan. Be ready to do it analog-style if the tech won’t work this time, and have a plan ready in case it never does. The students have to learn this stuff whether or not you wow them with fancy devices!

 

  • How will you evaluate your results?

 

 

In the case of technology, there aren’t always well-defined ways to assess the effects of your technology use on instruction. If you’re simply using new technology to teach old material, the only benchmarks you may have are students’ comprehension rates compared to you not using the technology. If you’re using a new tool to deliver specific content types that you haven’t taught before, you don’t even have a frame of reference to compare it to. In this case it might be useful to survey your students on their reactions to the new instructional tool to gauge its effectiveness before you use it a second time. If you’re using the tool to present material that they will be tested on later, test scores are a great measure of effectiveness; you can see right away what they did and didn’t get, and that can be directly attributed to your performance in front of the class.

I don’t in any way want to discourage anyone from experimenting; after all, that’s what my job, like my other stay at home jobs, is about! I think one of the most important aspects of being a good teacher is the willingness to explore and expand the scope of what instruction is and how to go about it. However, we have to make sure that whatever we do is backed by solid pedagogy, content knowledge, and a well-developed game plan. Armed with this set of tools, we can get our money’s worth for that half-ton of work!

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When “The Social Network” Penetrates the Rest of our Lives: the Good, the Bad, and the Ugly

When we learn something new, it’s natural (and often helpful) to reference previous experiences. In the trainings we’ve been holding for Desire2Learn, we’ve often found ourselves making comparisons to other Web tools in hopes of fostering connections to the new system.

With D2L, one of the first comparisons that comes up is Facebook. When we show people how to create a profile, they are entering information “as they would on Facebook.” Then, once they’ve added a picture of themselves, that picture displays in discussions “like it does on Facebook.”

I wanted to step back from this comparison for a moment, though, to ask, “How useful is this practice? What is the cost-benefit ratio?”

The Good: Familiarity Breeds Usability

In many cases, yes, using knowledge of other tools to learn a new tool is helpful. Usability studies (often from Jakob Nielsen, a usability expert I love to cite) show that features of websites that we can “learn” will make our experiences with a site better.

For example, on most websites, companies place their logo in the upper-left corner of the screen, and this logo serves as a link to the site’s homepage. This wasn’t always the case, but once this feature became available on several websites and users “learned” to click the logo to go back to the homepage, it caught on as a common feature across the Web.

Profiles and other tools operate in D2L do seem to be taking cues from social networking. It’s helpful to see a student’s face next to their discussion posts, and students in online classes appreciate the extra touch that “seeing” their instructor throughout the course provides. Since this is a familiar feature from Facebook, it can make the Discussions tool more usable.

The Bad: Identity Crisis

Unfortunately, something that we learn in one tool doesn’t necessarily translate to every other space on the Web. If the Discussions tool in D2L looks like a Facebook wall, will students have the savvy to switch to a professional tone when they enter an area whose appearance usually reads “social”?

Sometimes yes, sometimes no. I would argue that this is an important teachable moment. We are communicating more and more online or via text, and the ability to switch your persona and your tone in different scenarios is a valuable one. These can be the most difficult learning curves to overcome, since it’s harder to differentiate between two similar items than it is to differentiate between opposites. In this case, familiarity is at the core of the problem, but by setting clear expectations and modeling effective professional communication, you will help students learn a skill that is a “must” for their future professional lives.

The Ugly: Social Network Contempt = New Tool Contempt

I can’t say that I’m as big a fan of Facebook as others in my demographic, and I sometimes worry that making comparisons to Facebook can be problematic for our audience in trainings. Many people aren’t the happiest with Facebook right now due to some recent troubles with changes they made to privacy settings, so I don’t want to bring any negative baggage to the new system.

While these are negative experiences we may not want to associate with a new tool, I think they can also make us smarter users overall, which never hurts when we’re learning. Rather than encountering a rude surprise when we discover that our D2L profile information (where we shared our love for bubble baths and interest in YouTube videos of babies using iPhones) is available to everyone in our academic classes, we know to ask questions about information availability up front.

Whether you’re thrilled or horrified to see features familiar from social networking sites find their way into your learning management system, remember that you don’t need to use these features any more than what helps you as an instructor. There may be a trend toward social networking, but don’t let that force you into constructing 140-character assignments.