Category Archives: Pedagogy

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Four Ways to Improve Online Lectures

I recently signed up for a subscription to News In Slow French, a weekly news program for French students. Each episode features two announcers who discuss current events at a slow pace, making it easier for non-native speakers to understand. I’ve listened to several hours of old episodes over the last few weeks and there are several things I like about the way the lessons are designed. Here are four practices I’ve observed that I believe have relevance for anyone producing online lectures.

1. Provide Interactive, Just-in-Time Remediation

News in Slow French does a great job providing supplemental information for terms that might be unfamiliar. (See the screenshot of an interactive transcript shown below.) This strategy can be replicated in a variety of formats by linking unfamiliar terms and concepts to supplemental readings and/or videos.

Interactive Transcript Screenshot
Click to view the full resolution image

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Why Do We Educate?

June 8, 2015 is a special day for high school graduates in China. It is the day to witness 10 million students enter college exam sites to try and earn themselves admission into colleges. Students are told that every point they earn on this exam will significantly impact the rest of their lives because whether or not they can make it to a college and what college they get into will define who they will become.

While I still get butterflies in my stomach when I think about my college exam day, I couldn’t find a word to describe how I felt when I saw the picture of the book-tearing event that occurred a day prior to this year’s national college exam day. The picture below is a scene at a Henan Province high school prior to the exam day. Students tore their textbooks, study notes, learning materials into pieces and tossed them in the air like party confetti!

book tearing event

I have heard about students burning their books to mark the end of a painful era of studying, but never as massive and violent as this! In a country where education is seen as the means for everything, what causes this hostile attitude towards the carrier of knowledge and symbol for learning?

If every rebellion has its roots in oppression, maybe the following images can offer us some explanation of the cause.

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ADDIE vs. AGILE Model: An Instructional Designer’s Perspective

As an instructional designer over the last decade, I’ve come across a number of methods that have been introduced to enhance the design process. From understanding by design (UBD) to rapid prototyping, each approach brings about a fresh perspective that designers are charged with considering as techniques to utilize as he or she hits the “refresh” button.

I, like most designers that have been doing this work for a while, have a foundation in the ADDIE model – a methodology that was first developed in the 1970s for the U.S. Army by Florida State University.  Its focus is based upon a 5-phase approach to design: Analysis, Design, Development, Implementation, and Evaluation. For more information on the ADDIE model, check out an ADDIE infographic detailing the nuances of each phase.

A methodology that’s gaining traction with instructional designers across industries – and for good reason – is the AGILE instructional design process. The AGILE method is a project-oriented approach introduced by Conrad Gottfredson, a performance-support practitioner. It encompasses the five stages involved when designing eLearning experiences: Align, Get set, Iterate and implement, Leverage and Evaluate (Pappas, C. “The Power Of AGILE Instructional Design Approach…”).

In the table below, note the similarities and distinctions of the ADDIE and AGILE approaches to design.

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Lessons from My First MOOC: A Student’s Perspective

Earlier this year, I made a resolution to see a MOOC through to the end and earn a verified certificate of completion. I hoped the experience would provide an opportunity to study something completely new while answering a few burning questions I had about MOOCs. Questions like:

  1. How hard is it to earn a verified certificate?
  2. How will Coursera know that I did the work myself?
  3. Will I have to wear a Clockwork-Orange-style eyeball opener to stay awake through the video lectures?
  4. How many ideas can I steal and use when designing my own courses?

Here’s what I learned.

How hard is it to earn a verified certificate?

Not hard. So far, I’ve been able to meet the minimum requirements for the verified certificate by putting in one to two hours per week. As long as I get a perfect score on all the quizzes, I can earn a certificate “with distinction” and never participate in a single discussion or peer-reviewed activity. If I could bear the shame of a distinction-free certificate, I’d only need to maintain a B average on the quizzes. It’s also worth noting that all of the quizzes in my MOOC could be retaken once with no grade penalty, and only a minor penalty on the third and final attempt. Continue reading

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Gaming the System: Understanding How Games Can Influence Course Designs, and Why You’d Want Them To

A recent Wired article by Chris Kohler titled “Hey, Video Games: Please Trick Me Into Thinking I’m Smart” caught my attention between levels of the mind-bending puzzle game Monument Valley as I rode the train in to work one morning. I began to wonder if video games (“real” video games and not the ones designed principally as educational tools) really can make us smarter. And if they can in fact make us smarter, I wondered how I could replicate this in my own courses.

I can admit to having moments in class when I was a student where everyone around me seemed to get an idea with ease and I just stared at the teacher, feigning a smile and hoping my cluelessness wasn’t too apparent. It was similar to moments I had in video games, walking back and forth between the same locations, looking at the same objects over and over and simply not seeing anything there; there was no rhythm or pattern that I could discern to do anything useful or that resembled anything I had done in the game before. Overcoming these blocks was often even more dire due to the fact that I have 3 brothers who are extremely talented gamers, and were often several levels ahead of me as I bumbled my way through the levels at half their pace. (I would be teased relentlessly for missing the obvious solutions. Their favorite was to emphatically say “It’s right there in front of you!” without pointing at anything and letting the anxiety paralyze me.)

What usually solved my gaming issue was changing the angles I used to look at things— standing on a different side of the room, looking down from a ladder, or trying and retrying the character’s abilities or items until something worked. (When all else failed, I usually looked for a cheat-sheet or walk-through, a study-guide-like item explaining each step to take to beat the level.) Within the games—trying and retrying or looking at things from different angles—I often learned a new skill that I was ready to employ later in the game to get the next level.

Within the classroom, I usually didn’t get such opportunities. I would simply admit defeat so that I didn’t fall behind going into the next level, and hoped that I didn’t need that particular skill again later. It had never occurred to me then that some of the same gaming strategies might benefit me in class, and that all I may have needed was a different way to look at and do something. Continue reading

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Under the Dome: What a Documentary on Air Pollution Taught Me about Instructional Design

More than 100 million views in less than 48 hours!   This is the growing count of viewing record of Under the Dome, a documentary on air pollution in China, which aired online on Feb 27th.   It was produced by renowned investigative journalist Chai Jing, who used her own money—more than $156,000—to fund the production.

After watching this one-hour-and-forty-minute-long recording, I felt that calling it a documentary was overrated. This “recording” does not possess any signs of cinematography–no visual effects, no theme music, and no artistic post production. It’s merely a TED talk with a lecturer in the front and a PowerPoint presentation displayed in the background—in short, a recording of a lecture.

From the instructional design perspective, both methods–the long lecture and the PowerPoint–are not innovative. Yet, I found myself captivated by this presentation not only because of the sensitivity of the topic and the charisma of the speaker, but also by the “ways” that the “instruction” was designed.  I call it “instruction” because the producer declared three very clear educational goals at the beginning. Chai Jing’s goals were to educate her audience on the following: 1. What is smog? 2. What caused it? 3. How do we deal with it? From constructing fundamental knowledge, to calling for specific actions, this recording addressed all learning objective levels in Bloom’s Taxonomy: Continue reading

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What to expect when you’re expecting to teach online

It isn’t uncommon for a lot of time to pass between when you’re trained to teach online and when your online class is actually ready to run–after all, you have to develop the course, a process for which we at DePaul budget two academic quarters. That’s a lot of time thinking about building an online class that you’re not spending thinking about best practices for actually delivering the online class. Here are some tips and reminders for keeping your course running smoothly when you’re ready to deliver it.

Before the term starts—touching base with your students

You should send an email to your students two to three weeks before the start of the quarter. Here are some points to cover:

  • Make sure students know they’re enrolled in an online class – This sounds silly, but some students miss that little piece of information in the enrollment system.
  • Reenforce that online classes take work – Some students take online classes because they think it will be easy or in addition to a full schedule of face-to-face courses. Let them know that online classes take time and self-discipline.
  • Inform them of technology requirements, textbooks, and other required materials – Give students ample time to make sure they meet the course technical requirements and purchase textbooks, etc. This will help them hit the ground running in the first week.
  • Let them know when the course site will be available – Your students will worry that they’re missing something if they don’t see the course site in the learning management system. Let them know when it will be available.

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Reviving Threaded Discussions: Strategies to Enhance Virtual Conversations

Threaded discussions have been part of the online course framework for decades. There are a number of advantages to online discussions for students that differ from in-person. Unlike a face-to-face course, many faculty note that in an online discussion, each student is tasked with responding to a prompt thus providing more individualized instruction. It’s much easier for an introverted student to avoid raising his or her hand in class.

If the online modality creates opportunities to engage students that may not otherwise volunteer to talk in class, how can we capitalize on this?

My Experience

I took my first hybrid course during graduate school in 2002 via Blackboard. I recall threaded discussions being a large component of the activities that we engaged in weekly. Fast forward present day, much of the pedagogy in terms of the structure of discussion guidelines, prompts, and rubrics have not changed significantly. What remains constant in many asynchronous discussions is the idea of a student posting a response to a discussion prompt, and then responding to 1-2 peers’ responses.

Don’t get me wrong, there can be a rich exchange between students with this type of discussion design, but I would argue that there are more effective strategies to facilitate and encourage critical thinking. Continue reading

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Transforming your Teaching: The SAMR Model

Teaching online is always a moving target.  If a particular technique or tool worked well in one class, it doesn’t mean it will work well in the next. Technology, student needs, and course materials change often, sometimes incrementally and other times in leaps and bounds.  Also, it seems that the more technology evolves, the expectations of students grow as well.  Oftentimes, we can get swept up in the magic of a new tech toy and forget to determine if and how it will actually benefit students.

Dr. Ruben Puentedura, former faculty at Harvard and Bennington College, and the founder of Hippasus, an educational consulting firm, introduced a model called SAMR to describe the path technology adopters often take as they develop their strategies in teaching and learning with technology over time.  SAMR stands for Substitution, Augmentation, Modification and Redefinition.  The model looks like this:

E66DC0A9-D826-4A3C-BAB4-19308E4CED33 Continue reading

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Gamification 2: Scaffolding to Win

oregontrail
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Which was worse: seeing the message above, informing you of your Oregon Trail traveling avatar’s imminent demise, or shooting a buffalo, only to realize you had no room for additional meat in your wagon?

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The question might sound facetious, but I’m not asking it in a joking manner. When playing Oregon Trail, you had to make decisions with consequences: ford the river or pay for a ferry? Buy bullets and waste days hunting, or live more frugally? Go to the fort or to the Green River? Each time you played the game, you likely made different choices to evaluate the outcome, including a round where you set a grueling pace with no food and let the characters (who you may or may not have named after your siblings) die.

One of my favorite websites, Grantland.com, recently hipped me to a subgenre of video game writing: walkthrough/review hybrids of obscure DOS games. I spent many childhood hours playing the Hugo’s House of Horrors series, and reading these pieces prompted me to think about the term “gamification” differently. Unlock the door to fortune and prosperity with a selection of money-spinning judi slot adventures. Discover a wide range of gaming options, generous bonuses, and the convenience of flexible access only at joker gaming 123. Many people enjoy playing slot online for its convenience and the chance to win exciting prizes from home. Discover a wide range of gaming options, generous bonuses, and the convenience of flexible access only at server mpo. Whether you’re a fan of thrilling slots or strategic poker games, mpo888 has something for everyone. Continue reading