Category Archives: Pedagogy

Avatar photo

Tipping the Balance Towards Scalability

I attended the Council on Global Affairs’ International Women’s Day Global Health Symposium. The focus of the day was on the health of the next generation for women and girls locally, nationally, and internationally. The keynote panel focused on new initiatives and challenges with implementation. Rebecca Winthrop, the Director for the Center of Universal Learning at the Brookings Institute, talked about the science of scalability and her project, Millions Learning, which “…explores specifically not just how to improve learning, but how to do so in a way that can be efficiently and effectively implemented at a large scale.” Her comments really resonated with me. Specifically, she emphasized that successfully scaling up means releasing the idea of having a “gold plated” model that can be replicated with fidelity. That model is too complex and requires finesse specific to a particular author. When scaling up, sustainability is the goal. To achieve this, the cookie cutter model will not work. Rather, it is best to identify the core “ingredients” and aim to replicate those and then allow the user to adapt to their particular context. This creates a partnership that allows the program to maintain its essential attributes, but allows the user to “make it into their own” and have some ownership. Continue reading

Avatar photo

Beyond QualityMatters: Introducing the Pedagogically Distinctive Features (PDF) of DePaul Online Courses

In 2008, DePaul adopted QualityMatters (QM) as the quality standard for online and hybrid courses developed through the DePaul Online Teaching Series (DOTS) program. During the past eight years, nearly two hundred courses have been through the QM internal review process at DePaul.  Since 2011 when the first instructor was rewarded with a QM star for developing a course that met all of the QM standards, the number of QM star recipients has increased drastically.  These days, becoming a QM star has become a common expectation of all faculty participants of DOTS.

As designers, we are pleased by the numbers and the feeling of “getting a hang of QM”; on the other hand, we ask whether this is the place where we want to be – because that pounding question remains loud and sound: Does QM guarantee a successful learning experience for students?

Continue reading

Avatar photo

Instructional Designers: Preventative Care is for Us Too

I don’t often write directly to my instructional designer colleagues; usually I try to impart some of the occasional nuggets of wisdom I’ve gained from teaching, research or just plain trial and error to faculty, so they can avoid making the same mistakes I have. This time I’ve found a new way to stay inspired and reduce the burnout that can happen in this line of work, and I’m excited about how it has affected my approach to Instructional Design (ID) that it bears repeating.

Over the past decade or so, we have all witnessed a major change in health care. The medical profession has shifted focus from just treating the symptoms to preventative care—the idea that by changing life and health habits earlier on, it will reduce the amount of symptomatic care required for patients later in life. It does seem to be having a positive effect so far, as hospitals have more time to deal with emergencies, and their doctors and nurses spend less time in consultation over health conditions that are ultimately preventable. The individualized care at Los Angeles drug rehab centers is tailored to each patient’s unique needs. A dedicated healthcare negligence attorney in Tacoma will fight for the compensation you deserve for your injuries. Continue reading

Avatar photo

The Magic of Text Expansion: Type in a Code, A Paragraph Appears

At our recent DOTS Alumni event, a faculty member from the College of Education was going to present on his methodology for efficient and effective grading. He then had a conflict with the event, so I presented in his place – and, as per usual, a colleague’s good idea sparked an interesting research path.

Dr. Philip Gnilka introduced me to the idea of using an Excel spreadsheet with coded comments to give feedback to students. He was inspired by the process detailed in Andrew J. Czaplewski’s article, “Computer-Assisted Grading Rubrics: Automating the Process of Providing Comments and Student Feedback”.

The article details how to grade with an Excel spreadsheet, a self-contained document with an assignment rubric on one page and the codes for pre-drafted comments on a second page. For Philip, this works well. In the spreadsheet, he can fill out the rubric on the first page, type in the codes that refer to the comments he wants to give, and pull those comments into the page with the rubric. He then uses the Save As function to save a copy for the student and either upload (to D2L) or email the graded document for the student.

Continue reading

Avatar photo

Adaptive Learning in the University Classroom

In May of 2014 The Journal asked the question, “Adaptive Learning: Are We There Yet?”. In this article, John Waters gives a nice overview of what adaptive learning is. Waters defines adaptive learning as “an approach to instruction and remediation that uses technology and accumulated data to provide customized program adjustments based on an individual student’s level of demonstrated mastery.” Often found in K-12 classrooms Adaptive Learning models were developed to be able to facilitate personalized instruction based around learning outcomes. Most frequently this type of instruction takes the form of intelligent tutoring systems that “learn” the student’s strengths and weaknesses and provides them with a custom set of activities.

As one can imagine, this form of adaptive learning is best suited to lower order skill sets where memorization or “drill and kill” activities might traditionally be used. Using an intelligent tutoring system provides support for students who may struggle with concepts while not penalizing those who have already mastered them. Many of the textbook publishers have developed robust intelligent tutoring system specifically for these types of classes. Continue reading

Avatar photo

Jokes, Infographics, and Instructional Design

I came across a Chinese joke the other day talking about how hard it is to be a foodie in the Qin Dynasty. With a series of cartoon images, it shows a hungry foodie time-traveled to a restaurant in the Qin Dynasty. He tried to order one meal after another just to find that none was available because they were either not invented or not imported yet.

At a first glance, it is a merely a joke made for fun; but if you pay a bit more attention to the content, you will find that it embeds quite a bit of knowledge in terms of the development of food culture in China. It reminded me of note cards I made for high school history class when we were learning about the dynasties in China and the development of agriculture. If I add the chart of dynasties, these series of cartoon image would present a vivid image of food history in a country that prides itself for its culinary culture:

Continue reading

Avatar photo

Instructional Design Models

You may not know what an instructional designer is, but there are lots of us out there. You may have worked with one before, or you might even be one. We are known for being a sort of technology multi-tool; most of the people we work with come to assume that we have a magical solution for many problems just waiting on our utility belts that can be handed out to anyone in need. Some of the time, this is indeed true. They are called “Best practices” for a reason. They become that way because they have repeatedly worked to solve common instructional problems effectively. However, just as often, we are given problems that might not have an immediately obvious solution, or might have several possibilities that need to be evaluated for their efficacy in a given situation.

In situations like these, we must move beyond the technology at play and focus on what is really important: designing activities and assessments that are functional, that are useful to and tailored to the learner, and that accomplish the goal set out beforehand. In these times, we turn to instructional design models to provide a framework for our thought process as we design something new.

Continue reading

Courses without Borders: Global Engagement with Students Abroad

DePaul University’s Global Learning Experience (GLE) is a relatively new initiative that was established to provide students with opportunities to engage in collaborative projects, mediated by technology, with students abroad. GLE exposes students, some who have never traveled out of the country or considered studying abroad, with an opportunity to journey to another country via their GLE course without leaving the state.

GLE activities and projects are designed by faculty partners (typically one professor at DePaul and a professor(s) at an institution abroad) and range from concepts such as the creation of interactive, collaborative virtual tours to innovative 3D design projects. Students have a chance to work with their peers around the globe and learn cultural similarities and differences that impact (or don’t impact) collaboration and development.

Some of the residual benefits for students include building an international network of peers and working on teams globally. It’s no secret that companies, educational institutions, government agencies, etc. are eager to find talented graduates with diverse experiences. The University of Southern California Annenberg developed an infographic which suggests that “today’s global economy demands a more unique and effective working environment. Virtual teams consist of employees who are the best people for their jobs, but who are not geographically close to a company’s headquarters”. (USC Annenberg, School of Communication & Journalism). In GLE courses, students are exposed to a virtual team experience and are better equipped for the globalized workforce.

Continue reading

Avatar photo

The Best Video Conference Tool for People Who Hate Video Conference Tools

For years, faculty have asked me to recommend a tool that would make it easy for them to conduct online video conferences with students. Every time I tried to answer this question, I felt like one of those announcers selling an experimental drug with dangerous side effects. “Do not use Connexium™ if your students are unable to install Java 10.2.9.3 on their computers. Do not operate on low-bandwidth connections or enable video sharing with more than two participants while using Connexium. Connexium is not a virtual whiteboard replacement and cannot be used to record meetings. Ask your instructional designer if Connexium is right for you.”

That all changed when I started using Zoom. Zoom provides the key features most faculty ask for with almost none of the unpleasant side effects that come with other tools I’ve tried. Here are a few examples.

  • Minimal setup and installation – So far, we’ve found that students can join a meeting even if they’re in one of our computer labs or using a computer that doesn’t allow them to install desktop software. (Some of our students connect from locked-down computers at their workplaces, so this is an important feature.)
  • Up to 50 participants per meeting – This is true even for free accounts. For larger meetings, it’s $54.99/month to upgrade to a limit of 100 participants.
  • Android and iOS mobile apps – In my experience, these apps work very well and include the most important features available in the desktop version of Zoom.
  • Screen sharing and remote control – All participants can share their screens and hosts can even take control of a participant’s machine if needed.

Continue reading

Avatar photo

The Extra Credit Game

A couple of years ago Sarah Brown wrote about gamification strategies and the new wave of activity trackers—many of which have game theory elements built into them, e.g. leaderboards, badges, levels, etc.—and how these elements helped her re-imagine how she approached running.

While there is much talk about how adding these types of elements into classes may help to engage our students, the question, at least in my mind, is how much of this do we really want to add to our classes? Does everything have to be a game? At what point are we dumbing down the educational delivery method in order to make it more fun? And if we do this what message are we sending our students? If it isn’t fun, is it not worth doing?

I think these are large philosophical questions that bare a closer look, at some point, but, even given these questions, I do think there are ways to make parts of our classes more fun. At the D2L Fusion Conference (June 2015) in Orlando I was able to sit in on a session conducted by Vincent King-Spezzo, an instructional designer at Valdosta State University, about gamification. What was interesting about his presentation was the way he implemented game theory in his class. It wasn’t used for learning the “meat” of his course, but as a way for students to earn extra credit points. Continue reading