Like any mom of teens, I am trying to pull my 13-year-old son away from his game console and get him to try something that I think would benefit him for his growth—something like reading!
“But books are history,” Grant claimed. “And this…” he tilted his head toward the screen with his hands still fixated on the bat-shaped controller, “is the future.”
But, Grant, you see, history is…
Summer means vacation and working on next year’s course updates. But many faculty face a challenge that their physical and computer desktops have in common: chaos and clutter. Files for research, course materials, lecture notes, emails; it can all get overwhelming. Although we all have our personal quirks when it comes to managing our digital assets, taking steps to minimize friction from these habits can ease working with others, as well as free up time and energy to focus on pedagogical matters.
While I don’t love the phrase, “work smarter, not harder” (there’s a great article
When I was an undergrad, my “intellectual conversation crutch” was bringing up something from Jon Stewart’s Daily Show. After moving to Chicago, that crutch morphed into inserting something I read in The New York Times or New Yorker.
For as long as I’ve been interested in
Digital story telling is an instructional practice that is used to tell stories by using computer-based tools. For example, individuals or groups may tell a story by using a variety of multimedia such as audio, graphics, voice, text, and video. For centuries, many people have learned messages from stories that were either passed down orally or written in a book. We now live in such a technological advanced society that learners can now comprehend an intended message by using technological products of the 21st century.
I’ve always loved Rube Goldberg’s drawings. They lent a certain sense of the absurd to everyday tasks, creating a ridiculously complicated machine to handle something most of us could do without even thinking about it. Like many young people, I also delighted in building machines similar to Goldberg’s, using every toy at my disposal to produce something that, let’s be honest, may have been more satisfying to design and build than to actually deploy most of the time. A few hours’ work for ten seconds of payoff? Not a big deal, when you’re a kid.
In 2017, consumers were frequently on the receiving end of bad news: