Monthly Archives: July 2009

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Is “Teamwork” an Oxymoron for Online Learning?

Students are not fond of teamwork, especially when it’s online. That is one of the findings of my dissertation, which explores the relationship between online students’ interpersonal needs and interaction preference. Nine years have passed since I received my Ph.D., and this unfavorable feeling toward teamwork still seems to be present to a large extent for online students.

Both of the two online students invited to speak at our DePaul Online Teaching Series (DOTS) program stressed that they were not interested in building the so-called learning community or social network through any collaborative project. One of them pointed out that after contemplating the costs and benefits of conducting a group project, he decided to give it up. “That two points for the grade isn’t worth the pain of having to deal with a guy [the assigned team member] who had never returned my calls or e-mail,” M. J., a student from the School for New Learning, told us.

The fact that students are thinking about whether “it’s worth it or not” sends a strong signal to faculty and online-course designers. Is the teamwork required by the course worth the “extra” time and effort that students have to put in? The answer to this question depends on the goals and objectives of a course. As with all the other learning activities, the use of teamwork should be driven by the desired outcomes of a course. Rethink incorporating any team project if you don’t expect or cannot afford the time for students to meet the following objectives in a course:

  • Multiple perspectives among students
  • Team-building knowledge and skills
  • Competency in technology-mediated communication
  • An understanding of various processes of learning (or “no one right ‘path’ to the result”)
  • Resolution of both cognitive conflict and affective conflict

I admire course quality standards that make collaborative learning an optional item rather than a required one, because as powerful as it is, this strategy might not be appropriate for every course or every discipline. But if you do find a strong match between the course goal and the teamwork activity, do it very seriously by giving it enough time, points, and support to make it “worth it” for the students.

I came across an article this month by Staggers, Garcia, and Nagelhout on “Teamwork through Team Building: Face-to-Face to Online,” in which the authors argue that “teamwork most successfully occurs after team building, and too often this team building is lacking in online environments.”   I think this is the exact reason why teamwork has become an oxymoron for many online courses: it has been thrown at the students without anything to prepare them for it or any guidance to support them (one online introduction isn’t enough).

Over the past ten years, I have been working with Dr. Pete Mikolaj, a professor from the School of Business at Indiana State University, to experiment with collaborative problem solving in the online environment. We’ve used his insurance and risk-management courses as the test bed to implement a number of strategies to engage students in a group project, which serves as the main outcome of the course. Among the various ideas we’ve tested, the following strategies were found to be very effective for online teamwork:

Heavy Weight on Teamwork

  • Make the project weigh 50 percent of the total score or more (since it constitutes a major goal of course)

Heavy Weight on the Process of the Teamwork

  • Give 50 percent weight to the process (involvement) of the project and 50 percent to the product (final report)
  • Interim evaluation given about six weeks into project based solely on process (teamwork)

Frequent Progress Monitoring

  • Weekly project log required from each team member
  • A weekly team log is produced
  • The log builds accountability and transparency

Clear Policy on Reward and Punishment

  • Peer/self evaluation allows +/- 15 percent deviation from team grade to create individual grade
  • Self-evaluation counts one third and peer evaluation counts two thirds
  • Individuals can be fired from the team for nonperformance

Guidance from Faculty

  • Weekly synchronous session with the instructor that primarily involves discussion of projects. Sessions are recorded and available for viewing throughout the term
  • Sample project reports from prior classes are available from the first week of the semester

When it comes to online courses, the choice of teamwork is not “to do or not to do” but rather “to do it well or not to do it at all.”  So, before adding any teamwork into the learning activities, think twice about the “why,” and then (if it’s a good fit), work hard on the “how,” because that is the only way to make teamwork work.

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Tools for Course Planning: Outcome Statements and Online Activities

As an instructional designer, I find that two of the things that faculty struggle with are developing sound outcome statements and developing interesting online activities that effectively assess those outcomes. I don’t mean to imply that faculty don’t know how to do these things but instead that often, especially with objectives, they are implied instead of explicitly stated. In the face-to-face classroom environment, an instructor can easily adjust objectives and assignments based on class reaction—unfortunately much of this flexibility disappears when teaching online. Online students need to know up front what the objectives are (at both the course and week/modular level) and see a clear connection between those objectives and the assignments/assessments.

Frequently, objectives are written in such a way that the outcome is measuring capabilities only at the lowest end of Bloom’s Taxonomy, e.g. “students will understand….” Not only are these objectives at the lower end of the cognitive-domain scale, but they are often not measurable—how do we know if a student “understands”?

To help faculty develop good objectives, I often refer them to a wonderful tool called the RadioJames Objective Builder. This tool allows you to choose what you want the students to do from a drop-down menu:

ObjectivesBuilder1

Once an area is chosen, a list of verbs and sample objectives appears along with an overview of that level:

ObjectivesBuilder2

This tool makes it so much easier to write good objectives. Once you have these good objectives, the next step is to design good assignments. At the recent EdMedia Conference, there was a presentation on a new tool developed by the LAMS Foundation in Australia. Like the Objective Builder, the LAMS tool, called the LAM Activity Planner, scaffolds and guides faculty—this time in the creation of learning activities. Using a predeveloped form, faculty can choose from activities that have already been created or add their own content. Activities are varied and include things like case studies, role plays, jigsaws, and WebQuests. To view a video and request an account to explore the planner for yourself, see the information on the LAM Activity Planner Wiki page.

Tools like these make the course-planning process easier for both faculty and instructional designers.

Evidence for Online Pedagogy—One More Tool!

It is particularly gratifying to read a headline like this one, which appeared in last week’s Chronicle of Higher Education: “Online-Education Study Reaffirms Value of Good Teaching, Experts Say.”

Gotta love it! "Good teaching" finally makes it into the online tool kit!

The ‘study’ is Evaluation of Evidence-Based Practices in Online Learning: a Meta-Analysis and Review of Online Learning Studies–recently released by the U.S. Department of Education. The full report is available online.

I quickly downloaded, printed out, read, and marked up my own copy!

While the report found that students taking all or part of their class online performed better than those in a face-to-face class, the study suggests that it was not the medium for delivery itself that accounted for the difference but rather "it was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages" (p. XVII).

This report could serve as a discussion prompt for faculty interested in developing or teaching an online class. And it would also be useful to instructional designers who may want to review some of the specific learning practices reviewed in the report.

As always, the IDD Blog is interested in what you find to be of interest. Read the report yourself and let us know.