Tag Archives: mobile-learning

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The State of Mobile Learning

The use of mobile devices for education has been an interest of mine since 2011. But a lot has changed since the days of the iPhone 4 and the Nexus S: smartphones, which used to be the cutting edge of consumer technology are now ubiquitous to the point of being taken for granted. And technology vendors, who used to think of mobile as an afterthought, are developing apps and services with mobile compatibility as the first priority.

And I’ve seen attitudes shift among faculty too. As recently as 2015, many faculty I interacted with saw using smartphones for learning as so radical as to be frightening. In the last year, many faculty seem to view the notion as so obvious as to be boring.

Given these shifts in technology and attitudes towards the technology, this is a good time to check in on the current state of mobile learning, and it’s trajectory going forward.

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Teaching and Learning While “Life Happens”

The first time I read the expression “life happens” was in a syllabus of an online course that I was reviewing. The professor indicated that he understood there would always be reasons for students to not complete course work, because “life happens.” In the case of “life happens,” he asked students to communicate with him: “No response, no explanation, or showing no sign of life will result in an F!”

Over the years, the strict yet humorous tone of that syllabus stuck in my mind. And so did the notion of “life happens.”

Life happens. As much as you try to take control, life sometimes just takes its own course of action.

Then, on January 29, 2018, life happened to me.

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Send Students Out on a GooseChase

metal compassFor as long as I’ve been interested in mobile learning, I’ve been on the lookout for apps that allow instructors to use mobile devices to structure student learning experiences outside of the classroom. Maybe you want students to go the Art Institute, look at three paintings in person and answer questions about them. Maybe you want students to visit seven buildings downtown with different architectural styles. Maybe you want students to go to the Bird and Butterfly Sanctuary and take pictures of migratory birds. Or maybe you want students to visit a few different ethnic neighborhoods, and you just want verification that they actually went.

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Manipulating Learning with Tools and Rules

Three months ago, I published a blog entry called “Summer Math Class with Khan Academy: A Case of ‘Manipulated’ Learning”. Ever since then, I have tried a few more rounds of manipulation on my IRB-free research objects—my two kids. As a proud mother of manipulation, I’d like to report on a couple of cases of manipulating learning—and behavior—with tools and rules.

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Making Your Course Mobile Friendly

Responsive D2L interfaceIn fall 2017, DePaul upgraded our installation of our learning management system, D2L, to the “Daylight” interface. One of the primary reasons D2L underwent this design overhaul of the entire system was to implement a principal called “Responsive Design.”

Responsive Design is a method of web design whereby developers build one version of a website that is designed to adapt and scale to whatever device it is accessed from. This is in contrast to the early days of smartphones, when developers would create a separate “mobile” site, which you would be redirected to if you were accessing it from a smartphone or tablet. Instead, there is only one version of the site, but the elements move, resize, and adapt depending on the size of the screen the site is viewed from.

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Ditching the Laptop for a Tablet: The Good, The Bad, and The Ugly

Some folks out there would say that a tablet can do what a computer used to, and others argue that while they are always improving in capabilities, tablets are still not occupying the same space in terms of computing power. Desktop computer sales in general have been on the decline for several years now, and tablets keep trying to further bridge the gap. As someone who spends many days testing, evaluating and re-evaluating software and hardware, this situation begs me to answer the question: can I really ditch the laptop?

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Poll Everywhere: Students, Take Out Your Phones.

I know that classroom mobile phone policies can be a fraught subject. Student distraction is a real concern, and handheld technology gives students a tool that introduces a constant stream of outside input (social media, news alerts, games) that often seem far more interesting than the class material or activities. One way to combat this is to make the phones or devices part of the learning experience.

During the 2016–17 academic year, the Mobile Learning Initiative (MoLI) conducted a pilot of Poll Everywhere as a classroom response system. Poll Everywhere is a Bring Your Own Device (BYOD) clicker system used primarily to poll or quiz students in a face to face classroom. Poll Everywhere allows students to answer questions in class on their personal device (phone, tablet, or laptop) and visualizes their responses in real time. It’s an easy way to engage students, build more interaction into your teaching, and gauge student understanding. It’s also a great tool to use for “fun” in the classroom, from a quick icebreaker to a complex trivia competition.

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Exercise Your Body and Mind with Pokémon Go

I have a confession to make. I confess that I jumped on the Pokémon Go bandwagon—and I am still riding it.

My first introduction to Pokémon was when my son was little. He had a collection of cards, carefully curated in protective binders. He spent hours reading the cards and developing the perfect deck to defeat his father—not an insignificant feat.   For a child who was a “reluctant” reader these cards were one of the first times that he read for pleasure. He spent hours reading each card to learn the strengths and weaknesses of these unique creatures.

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Get in Sync! 5 Tips to Better Domestic and International Collaborations

Collaborating across the globe is gaining much-needed traction thanks to the accessibility of  technology tools and internet connectivity. While there are some countries that still suffer from digital inadequacies, the proliferation of mobile device and tablet accessibility is changing the game and thankfully, beginning to level the playing field.

Social media and other mediums have shown the humanizing impact that integrating video into a conversation can have that somehow, makes us feel connected to those that we haven’t seen in years and/or live thousands of miles away. And now, other industries are starting to take notice.

The academic and business world as we knew it decades ago is evolving to new heights. With more online courses at the collegiate level increasing to the exponential growth of global virtual conferencing in the workforce, our brothers and sisters around the world are much easier to engage on a regular and consistent basis.

Make no mistake, if you’re going to connect sizeable groups of college students or colleagues in a meaningful and engaging way, it takes time and strategic planning. Delight pet owners with our pet product fulfillment services. Unlike social media, in academia, business corporations, healthcare, and other industries, structured and formal real-time (live) video interactions can take weeks, maybe even a month, to execute flawlessly. Continue reading

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The Best Video Conference Tool for People Who Hate Video Conference Tools

For years, faculty have asked me to recommend a tool that would make it easy for them to conduct online video conferences with students. Every time I tried to answer this question, I felt like one of those announcers selling an experimental drug with dangerous side effects. “Do not use Connexium™ if your students are unable to install Java 10.2.9.3 on their computers. Do not operate on low-bandwidth connections or enable video sharing with more than two participants while using Connexium. Connexium is not a virtual whiteboard replacement and cannot be used to record meetings. Ask your instructional designer if Connexium is right for you.”

That all changed when I started using Zoom. Zoom provides the key features most faculty ask for with almost none of the unpleasant side effects that come with other tools I’ve tried. Here are a few examples.

  • Minimal setup and installation – So far, we’ve found that students can join a meeting even if they’re in one of our computer labs or using a computer that doesn’t allow them to install desktop software. (Some of our students connect from locked-down computers at their workplaces, so this is an important feature.)
  • Up to 50 participants per meeting – This is true even for free accounts. For larger meetings, it’s $54.99/month to upgrade to a limit of 100 participants.
  • Android and iOS mobile apps – In my experience, these apps work very well and include the most important features available in the desktop version of Zoom.
  • Screen sharing and remote control – All participants can share their screens and hosts can even take control of a participant’s machine if needed.

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