Archive for June, 2010

Resistance is Futile: Embracing an LMS Migration

Posted by Dee Schmidgall on June 28th, 2010
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SNL Online is in full mobilization mode preparing for the migration of eighty-eight online courses from Blackboard to Desire2Learn. A lot of experienced, well-educated, and well-intentioned folks have argued for a university-wide switch, and so we will have it.

Like all real change, the migration is and will continue to be disruptive; old ways of producing, teaching, and taking online courses will necessarily be uprooted and swept away with new theories and practices. Already there have been revelations and lessons learned; here are a few thoughts:

Hope for the best; plan for the worst.

Daniel Pink’s Three Factors that Motivate Creating Thinking

Posted by Daniel Stanford on June 16th, 2010
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Sharon’s recent post about encouraging student creativity got me thinking about assignments that foster innovation and originality. As someone who spent a lot of money to obtain an M.F.A., I have a vested interest in anything that promotes the value of creative education, which is why I’m a fan of Daniel Pink’s work. Pink is perhaps best known for his bestselling 2006 book, A Whole New Mind: Why Right-Brainers Will Rule the Future. In the book, Pink proposes that we’re experiencing a shift from the information age, which valued knowledge and logical, left-brain thinking, to what he calls the conceptual age, which values innovation and six key “senses.” These senses include:

Creativity Taught by Students

Posted by Sharon Guan on June 9th, 2010
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“A critical part of becoming creative is being able to play—to play with ideas, with tools, and with pedagogical techniques.” This is a point made by Dr. Punya Mishra at the preconference workshop (Creative Teaching with (and without) Technology) for this year’s DePaul Annual Faculty Conference, and it is a point that I try to practice whenever I get to wear my professor hat.

As the instructor of a beginner-level Chinese-language class, I design various kinds of TPACK games and events that combine pedagogy (P), technology (T), and content knowledge of Chinese (CK). The activities I’ve designed range from celebrity-gossip sessions in Chinese (yes, I learned a lot about Jersey Shore in class), to an interactive lecture session with PowerPoint, to an online character-writing assignment on Wimba, to an all-about-my-family talk on Voicethread.

The Virtue of Consistency

Posted by Melissa Koenig on June 1st, 2010
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A friend of mine from high school recently posted a study of his 2.5-year-old using the iPad and then wrote a blog entry about it called “What My 2.5-Year-Old’s First Encounter with an iPad Can Teach the Tech Industry.” One of the points he makes is that consistency matters. He makes the point that simple things like uniform standards for buttons and sliders are very important. This is something that has broad applications in everything from street signs to Web navigation to course-design elements. While many will argue that standardizing these things eliminates creativity, one can argue, successfully I believe, that consistency in the design means better usability.